Rule 3.4 - Putting your life at risk, is all about making realistic choices that prioritize your life, freedom, and safety. This guide will help you understand how to apply the rule in different situations so you can make informed decisions and avoid unnecessary risks.
This is our biggest and most important rule. It is broad and doesn't have exact guidelines, as it can vary based on the situation. However, in this guide, we'll provide general tips and examples to help you understand what you should or must do to follow Rule 3.4 - Putting your life at risk
One of the most common infractions of Rule 3.4 - Putting your life at risk is when players put their lives at risk by running on the highway to reach their destination.
If you wish to go to another district, you can make use of the Metro to get there! The Metro Station in the city can be found on Main Street, behind Roast Rogue's, next to the hospital.
Another situation to take into account is wrong-way driving. Driving on the wrong side of the highway is a reckless act, likely to cause severe injury to yourself or other's. It can still be justified when certain criteria have been met, such as escaping police when there is significant police presence from several directions, blocked highway lanes during pursuits, etc.
This rule is specifically relevant to the violation of any In-Character law, meaning that murders, thefts, etc., are all expected to be conducted realistically;
Some actions that are NOT ALLOWED:
Commiting a crime while a Government Employee who can immediately apprehend you such as Police or Secret Service.
Commiting a crime and staying around the same area without taking precautions to avoid arrest, police attention or further combat.
Another thing to consider with Criminal Activity is that the act should be done in such a fashion where you still have reasonable chances of escaping the situation alive. The actions below are examples where your chances of escaping the situation alive are heavily reduced.
During shootouts, if you are not a part of the situation, Rule 3.4 - Putting your life at risk is primordial.
If you witness a shootout, STAY AWAY! In order to preserve your well being, you MUST NOT approach the area, regardless if it's in the way of your property, car, destination, friend, ... As a general rule of thumb, when you hear shots or see bodies on the floor (especially if still unconscious) you should avoid that area. Ideally, you should stay at enough distance so that you are UNABLE to see the area of the shootout and/or the shooters, the bodies and eventually dropped guns.
The same way, if a shootout starts near you, you MUST run away and leave the scene; if this is not possible, either hide in a property if you can or else surrender (Hold C and select "Surrender") so that everyone involved is aware of your non-involvement.
TLDR:
Some BAD EXAMPLES when it comes to 3.4 during shootouts :
Whenever a player is gunpointed and is in no position to resist, he MUST adhere to Rule 3.4 - Putting your life at risk and comply with the orders given to him - regardless if you believe that rules are being broken. You must continue the roleplay situation and report it (F6) in the end.
In mugging situations a player who already has a gun in their hands, either in passive or attack stance, should not be gunpointed, as this interaction is nearly guaranteed to start a gunfight with nothing to benefit you, other than the gun they have equipped. This act is seen as a disproportionate risk to your life.
The basic rules regarding gunpoint are the following:
Another situation where it may be justifiable to not follow orders under gunpoint is if you are very close to cover that would withstand the impact of bullets and protect you for long enough so you can pull out your weapon. Below are some examples of situations where Rule 3.4 - Putting your life at risk comes into play:
These last two examples show how cover can be used to gain an advantage; in both situations, the attacker is at enough distance to allow the player to either take cover behind the wall in the first situation or to crouch behind the barricade in the second. However, if the attacker is close to you and you do not have enough time to pull out your firearm, you MUST obey his orders.