Raiding is the act of illegally trespassing or breaking into an occupied residence to steal from it, steal from the players inside, or cause harm. Raiding is a staple of PERPHeads crime and can be an extremely profitable method of making money if you know what you are doing. This guide will teach you all the aspects of raiding needed for you to attempt a raid of your own on the server.
You can begin a raid by:
The first step of raiding is making entry to the property you are raiding. To do this, there are several tools you can choose from. Their ease of use and cost vary massively. All of these are used by left-clicking them in your inventory.
| Tool | Name | Risk | Description |
|---|---|---|---|
| Crowbar | High | The crowbar is the "old-reliable" tool for raiding. It is relatively cheap and highly effective but is also very loud, taking away the opportunity for the element of surprise. You can slowly move while crowbarring to mitigate the risk of being wallbanged, but walking too far decreases the chance of the door breaking open. | |
| Lockpick | Medium | The lockpick is quieter than the crowbar, allowing you to possibly get into a property unnoticed. This comes with a much higher risk of being wallbanged, as you must be completely stationary while using it. | |
| Timed explosive | Low | An expensive yet effective tool. Once placed, it beeps multiple times, getting faster until it explodes. It can blast open any non-garage door and fling props or defenses. It can kill anybody nearby, so stay away when it explodes! Leaves you with an extremely low chance of being wallbanged. (Limit: 2 per raid) | |
| Remote explosive | Low | A timed explosive detonated by calling a specific number given to you when placed. It can be taken back into the inventory until the number is called. (Limit: 2 per raid) |
Your lockpicking level determines how likely you are to successfully lockpick a door. This level goes from 0 to 8, with 8 being the most likely to succeed. You advance your level through successfully lockpicking doors. As you level up, you gain less percentage per successful pick, meaning later levels take longer to reach. It is a very useful skill for raiders, as it saves money and time on broken bobby pins.
When raiding, you will almost certainly come into contact with defenders or police, so to neutralize them, you need a reliable gun. Your weapon choice should vary depending on the area you are planning on raiding.

An acceptable choice for stealth raids and decent at most distances. However, pistols are not great if many police are on duty, as their low ammo capacities and semi-automatic nature make it difficult to fend off 4+ cops. Rushing inside to take out defenders is risky since you must aim for the head to kill quickly. Automatic pistols run out of ammo fast and have high recoil.

Should only be used in close-quarter ranges such as slums, the tidal projects, or inside suburban homes. Not a great choice if you are raiding alone; if multiple cops push you at once, it is almost impossible to survive due to slow firing and reload speeds. If you use a shotgun, push inside to get as close to defenders as possible.

A great choice for raiding as they are viable at close to medium ranges. Stealth raids benefit heavily from SMGs because most are concealable and can quickly drop multiple players. However, in wide-open places like highways or long roads, their low damage and high recoil make them inadequate compared to rifles.

The best all-around choice for raiding if you aren't attempting a stealth run. Their high damage, quick shooting speed, and large magazine sizes put up an excellent fight against police and defenders at all ranges. Rifles are expensive, so manage your bank account wisely before bringing one to a raid.

Sniper rifles can either perform amazingly or burn through your bank account in a day. They are great at long and medium ranges, but missing a close-range shot gives your opponent a huge advantage. You should only pick a sniper if you are raiding with a group. While not versatile, they excel in specific overwatch situations (e.g., holding a fire escape from across the street while your associates push the door).
When raiding, it is extremely important to have a selection of medical supplies at the ready.
| Supply | Name | Description |
|---|---|---|
| Stimpack | Stimpacks quickly heal you, taking 3-4 to fully heal someone on the lowest health. They do not fix broken legs or stop bleeding. | |
| Bandage | Bandages do not heal health, but they prevent bleeding. If not used soon enough, bleeding will lead to your death. | |
| Splint | Splints do not heal health or prevent bleeding, but they temporarily fix broken legs, allowing you to move at normal speeds. |
Unlike regular raids, police raids are completely legal when justified. Many raiders may shout "PLPD!" before breaking in to trick defenders. Good ways to tell if they are lying:
Police may legally raid you if:
Police Breaching Tools:
If police commit an unlawful raid, you can make an Internal Affairs (IA) complaint on the PLPD website.
If no cops are on the scene of a raid - or all cops on the scene are dead/unconscious - any civilian may attempt to counter the raid. You may not counter raid if Police are responding and/or near the scene. If you start counter raiding a property, you must continue the raid after neutralizing the original raiding party.
Signs someone might plan on countering a raid:
If you see civilians doing this, it is in your best interest to tell them to leave (either with a gun in a passive stance or by gunpointing them). Be aware that gunpointing someone is a direct threat to their life, so they are allowed to retaliate, including during the raid.
Version: 3
Created On: 20 Feb 2025, 12:30 a.m.
Created By: JuanBonita
Authors: Dave, JuanBonita, Oddy, A1L, Viper
Views: 3k